Historical Masquerade


The Historical Masquerade showcases costumes from historical periods and cultures of human civilization. Special attention is paid to such aspects as period-specific techniques and accurate details. Wonderful costumes will be seen on stage on the Sunday of Costume-con.



The Costume-Con 38 Historical Masquerade celebrates the history of costume, including all cultures, periods, and types of dress. It recognizes creativity, scholarship, stage presentation, and workmanship skills in the context of historical clothing. “Historical costume” is costume based on clothing that was worn or could have been worn somewhere in the world through the end of the year 1980

These rules for the Historical Masquerade follow the International Costumers’ Guild Guidelines for Ensuring Fair Competition. Please read them carefully; while similar to those for other masquerades, they are not identical to them.

  1. Competition Categories

The Historical Masquerade will have four categories of entry:

  • Another Time, Another World
  • Historical Dress,
  • Historical Interpretation, and
  • Ethnic Costume or Dress

Entries in all categories are eligible for Best in Class and Best in Show.

Category Definitions:

  • Another Time, Another World is for costumes or group of costumes reproducing or interpreting costumes from, or inspired by masquerades and costume balls.  These include but are not limited to costumes from masquerade balls depicted and described in books, graphic novels, film, television, paintings etc… be they be in the past or set in the future, on Earth or anywhere in the Universe!
  • Historical Dress is for a costume that is intended to look like it came from a particular period of history. This includes original costumes meant to look as if they were designed and made in a particular period. It is acceptable to use modern approximates for period materials for reasons of availability, cost, or safety; these approximations should be noted in documentation. Modern machine sewing is allowed.
  • Historical Interpretation is for a costume that intentionally and visibly departs from the period on which it is based. It ought to be obvious to the viewer that this costume was not intended to be totally authentic. If the judges have to ask what makes your costume an interpretation, it probably belongs in Historical Dress. The distinction between these two categories is based on the costume’s intent, not its execution.
  • Ethnic Costume or Dress may be of any period (including the present). Ethnic means “of or pertaining to a religious, racial, national, or cultural group.” Any costume that would fall into any religious, racial, national, or cultural group may be entered as Ethnic Costume or Dress. If an ethnic garment is from the past and no longer worn by any of the above-listed groups under the definition of Ethnic, the entry may still be considered Ethnic Costume. This category is one of reproduction, NOT interpretation. Therefore, your requirements for design and creation techniques (e.g., sewing), choices of materials, and documentation will be the same as Historical Dress entries.

If you are not sure your costume idea fits into any of these categories, or if you are concerned it may not be appropriate for the Historical Masquerade, please ask the Director!

  1. Skill Divisions

Skill Level Definitions: Skill levels are intended to ensure that both novice and experienced costumers have a reasonably equal chance to win awards.

  • Young Fan: This level is limited to entrants younger than 13 years of age as of March 13th 2020 (i.e., born after March 13, 2007) who are not part of an adult entry. It will be divided between entries made by a young fan and entries made by an adult that a young fan presents.
  • Novice: The Novice level is to encourage beginners. You may not enter at this level if you:
    • have won two awards at the Novice level in a Costume-Con historical masquerade,
    • have won at a level higher than Novice in a Costume-Con historical masquerade,
    • compete at the Master level in science fiction and fantasy masquerades at Costume-Cons, Anime North, or World Science Fiction Conventions (ICG-recognized “international-level competitions”),
    • have a costume Laurel, or
    • are a professional. Professional is defined as someone who earns a majority of his or her income from fashion or costume, including university faculty members.

  • Journeyman: The Journeyman level is an intermediate level to allow further development of costuming skills. You may not enter at this level if, at a Costume-Con historical masquerade, you :
    • have won four awards at the Journeyman level,
    • have won an award at the Master level,
    • have won Best in Show, or if you
    • have a costume Laurel or
    • are a historic costume professional (as defined above).
  • Master: This is an open level. Anyone may enter. You must enter at this level if you are not eligible to enter as a Young Fan or at the Novice or Journeyman levels.

A contestant may enter at a level higher than the one for which he or she qualifies. However, an entrant who then wins at that level may not subsequently compete at a lower level. If in doubt over the level at which to compete, consult the Director.

Group entries should compete at the level of the group’s most experienced member who is an essential element of the entry. If in doubt, consult the Masquerade Director.

III. Guidelines and Rules


All the general stage presentation rules for Costume-Con 38 masquerades will apply.

Safety: Safety is our paramount concern. There will be absolutely no flame, fires, sparks, or other flaming on stage. Other special effects must be clearly described to the Masquerade Director and to the stage manager and tech crew at the tech rehearsal in order for us to determine that they are legal and safe. Strobe lighting, for example, has the potential to be harmful to members of the audience. Smoke or fog machines could set off the fire alarms.

Weapons: If your entry includes displaying a weapon, the Masquerade Director must clear it and your routine ahead of time in order to ascertain that it will not harm other entrants, the judges, or the audience. No sharp edges or points will be permitted. Weapons must be carried to and from the Green Room in secure wrappings and must be peace bonded. Weapons that shoot or eject projectiles will not be permitted. If you intend to point a weapon at other members of your entry or at the judges or audience, you must demonstrate in advance to the Masquerade Director that the weapon DOES NOT WORK.

Entrants may not throw anything at the audience.

Recorded Material: Music and/or narration or dialogue as part of your presentation must be pre-recorded (except for a script to be read by the MC). Provide your recordings on a USB drive. We cannot accept tape cassettes, CDs, cell phone downloads, cloud sharing or Youtube links.  The USB key should contain only the music and/or speech you want played AND NOTHING ELSE; please do not provide a commercial CD and ask us to play a specific band. We strongly recommend that you bring several copies of your recording, to provide a back-up should one fail. Label your recordings with the entry title and your name.

Entry time: Each entry will be allowed a maximum of 1:30 minutes on stage.  Please note this time can be shorter and plan your presentation for maximum effect, not necessarily maximum length.

No Live Microphone: There will be no microphones available to entrants; the only person permitted to speak from the stage is the Master of Ceremonies (MC). The MC will be happy to work with you in reading a short script or to interact with you during your presentation; remember, however, that you have only one minute and a half on stage. Please provide your script in black double-spaced type on white paper using a plain and easy-to-read font. Put the title of your entry and your name at the top of the script. Please keep a script for the MC to no more than 100 words.

Other Constraints: Entrants may not use substances, including make-up or costume elements, that could turn rancid or be smeared on or stain other costumes. All parts of your costumes must leave with you. This is generally known as the “No Peanut Butter” rule.

Each contestant may appear only once on stage. You may enter another costume, but it must be on another Costume-Con 38 member’s body.

Costumes with electric power requirements must be self-contained – no extension cords.

We discourage the use of radio controlled or other wireless devices as part of an entry. We do not know what sort of interference will exist in the hall during the show. It would be unfortunate to base your entry on something that doesn’t work when you are on stage.

The historical masquerade is rated PG-13; there may be children in the audience. No flagrant nudity — there must be some display of skill in creating and executing a design. The Judges will not award what Mother Nature created. Remember, no costume is no costume.

No live animals (other than guide animals) may be used in the masquerade.

Small children must be under the control of a responsible adult at all times (back stage as well as on stage).

Costumes that have won major awards (excluding Honorable Mention) for presentation or workmanship at previous Animé North, Costume-Con, or Worldcon competitions are ineligible to compete for an award but may appear Out of Competition. Commercially made costumes, purchased or rented, may be shown only Out of Competition.

Your costume must be completed before you get to the Green Room. No sewing, gluing, soldering, welding, or other construction work may take place in the Green Room except the final assembly of large costumes and props or unexpected repairs.

Following a presentation, the entrant(s), roadies, or ninjas must remove props left on stage in a single pass.

No Constraint on Hall Costumes: There is no prohibition against presenting costumes worn in the halls before the show.

Tech Rehearsal: Entrants will be required to attend a tech rehearsal. This is an opportunity for the stage manager and the tech crew to work with you to assure that sound and lighting support your presentation. Entrants who do not participate in the tech rehearsal may not appear in the masquerade. You need not wear costumes for the tech rehearsal; however, you should wear the shoes you will use for your presentation and any parts of your costume that will impede your movement or vision, or both. Please bring a part of the costume that represents its dominant color(s) for a lighting check.

Green Room: Come to the Green Room when it opens officially (probably two hours before curtain time). Check in with the person at the check-in table. You will learn your number in the running order and will be assigned to a den of entries just before and/or after you, where you will be in the care of a Den Parent. Go to your den, introduce yourself to the Den Parent assigned to you, and take a seat. Please stay there until it is time to go on stage.

If you need anything, let the Den Parent assigned to you know. We plan to provide light refreshments and to have a manned repair table should a costume need repairs. The repair table provides glue, safety pins, needles and thread, tools, basic makeup, and so forth. It is for last-minute repairs, not for building or completing a costume.

Your Den Parent will see that your photo is taken by the official masquerade photographer and the photographer taking reference photos for the judges. Your Den Parent also will get you to the stage at the right time and in the correct order.

The Green Room and back stage area are intended for entrants, roadies, and masquerade staff only. Entrants are asked not to invite other friends or family into the Green Room.

Stage Assistance: Back stage, there will be stage “ninjas” (dressed in black) at the wings to help you up and down the stairs, move props on and off stage, and catch you if you stumble. You need to let us know how much assistance you need, especially if your vision is obscured by a mask or by not wearing your glasses, or if your costume limits your range of movement. The more assistance you need, the earlier you should let us know (preferably at the masquerade registration desk).

There also will be stage ninjas at the front and sides of the stage to try to stop you from stepping off the stage by mistake. If you hear someone shout “Stop!” during your presentation, do so; you are in immediate danger of falling off the stage! However, if you dance, run, hop, skip, or jump so fast that the catchers cannot stop you, you are responsible for your own safety.

Never Surprise the Crew: Entrants should surprise the audience. NEVER surprise the Masquerade Director, the MC, the Tech Director and crew, and the stage crew. No exceptions to the “never surprise the crew” rule will be permitted and entrants who attempt to do so will be disqualified. If you are planning something unusual or unique, please inform the Masquerade Director well in advance of the masquerade.

Other Grounds for Disqualification: The Masquerade Director has the full authority to eliminate anyone from the competition on the grounds of bad taste, danger to self and/or others, violation of the above rules, or any other reason deemed sufficient. There is no appeal.


Officlal Photography: The official masquerade photographer will photograph your costume(s) before the show starts. This is not optional.

Fan Photography: Fan photography may take place from the audience during the show, using available light (not flash). For the safety of those on stage, use of flash photography from the audience during the show is strictly prohibited. The Masquerade Director will stop the show and have the house lights turned on until those using flash have been ejected from the hall. In addition, there probably will be an on-stage “photo run” for fan photographers after the last entry’s presentation (while the judges are deliberating); if so, your participation would be optional.

If you feel any or all of these rules don’t apply to you, you are wrong. You must convince the Masquerade Director to make an exception long before the masquerade.

  1. Workmanship Judging

This is your opportunity to let the judges admire your work up close. Each entry will meet by itself with the panel of judges to show off the costume. Entrants will be expected to show the judges all necessary parts of the costume. If there is an item or element of the costume you want the judges to note especially, be prepared to point it out to them. We recommend that you bring the costume to the prejudging, rather than wear it, so that the judges may handle and examine your work inside and out. However, if you decide to wear the costume to prejudging, be prepared to have the judges look down your cleavage, under your skirt, or at your underwear.

This part of the competition is required of all entrants. Prejudging time will be strictly limited, usually to 5-10 minutes per entry. The schedule will depend on the number of entries received by close of registration. Contestants will have an opportunity to sign up in advance at the masquerade registration desk for appointments with the judges.

  1. Documentation Judging

Every entry must have some documentation. Documentation must be turned in to the masquerade registration desk by the closing of the table Saturday afternoon. If you are arriving at the con later, please contact the director well in advance.

Basic documentation. The basic requirements include:

  • Title of costume
  • Entry category
  • Name and address of the person responsible for the entry (or spokesperson for a group)
  • Name(s) of designer(s) and maker(s)
  • Brief identifying description of the costume’s historical period, geographic origin, social class, and so forth
  • Bibliography of sources

The “brief identifying description” should include evidence of the historical basis for the costume. This could be as little as one photocopy of a single picture with an identifying caption or it could be more comprehensive. Assume that the judges are not familiar with the costume(s). You may wish to begin with a brief statement of what you are trying to accomplish and your rationale for choosing the project.

Advanced documentation. In going beyond the minimal requirements, your documentation might include the following:

  • Pattern sources:
    • Photocopies of visual sources, such as artworks, costume drawings, and sketches, that you used
    • Rationale for design and for choices of fabrics and colors
    • Swatches of fabric and trim
    • Your own photograph(s) of original historical garments or accessories
    • Brief descriptions of any special skills or tools you used, such as shoe-making, weaving, or welding
  • Explanation of Outstanding Documentation: Outstanding documentation demonstrates a comprehensive knowledge of the historical source(s) on which a costume is based, with rationales for all elements of the costume, including undergarments, accessories, and minor details, and explanations for deviations from the norm of the period. Excellent documentation also is organized logically and neatly and presented attractively. Some contestants even go to the length of designing documentation in a style consistent with the costume.
  • Length of Documentation. Outstanding documentation is brief — long enough but no longer than you need to demonstrate the historical basis of the costume. Please be concise. Text (exclusive of bibliography and captions on illustrations) is limited to no more than five 8.5′ x 11′ typed double-spaced pages per costume. (In a group entry, each costume may have up to five pages of text.) There is no page limit on captioned photographs and illustrations, fabric swatches or other samples, references, or bibliography.  A caption need not be limited to only a few words. It may be a few sentences or even a brief paragraph.

The following will not be accepted as a part of documentation: original sources, including books and paintings (make copies), slides, computer files, videos (tape/CD/DVD), and files on phones.

  1. Additional Information
  • Lights: The default lighting will be stage dark, lights rise on entry, fade to black at exit; other patterns may be arranged with tech. We will update if additional lighting information or options become available.
  • Stage:  Default entrance will be stage left, default exit will be stage right. Plan on using stairs with non-removable handrails to enter/exit the stage. If a ramp is available, we will add that information when it becomes available. If you have mobility issues, please inform the director so accommodations can be made.

Awards: Our judges will make awards in three areas:

  1. Documentation
  2. Workmanship and Detail
  3. Stage Presentation

The Historical Masquerade’s philosophy is “excellence deserves award”; there are no predetermined minimum or maximum number of awards the judges may make. The judges are not obliged to award Best in Class or Best in Show if, in their opinion, no entry meets the standards for those awards.

VII. Entry forms

Registration forms will be available at the convention. If we are able to put entry forms online, we will notify here. Pre-registration may not be done online at this time.

VIII. Tips for a Successful Masquerade

  • Before the show, get some sleep and eat!
  • Before the show, rehearse, rehearse, rehearse.
  • Remember, this is a costume show, not a talent competition.

Don’t forget to enjoy yourself. Have fun!

For any questions related to the Historical Masquerade please write to: veegeesworkshops@gmail.com